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	<title>Comments on: The Contemporary MMO Challenge</title>
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	<link>http://ofcourseillplayit.com/?p=201</link>
	<description>rants and ramblings of a virtual world traveller</description>
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		<title>By: Brian McIntosh</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-615</link>
		<dc:creator>Brian McIntosh</dc:creator>
		<pubDate>Thu, 04 Jun 2009 19:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-615</guid>
		<description>Wow, I&#039;m sorry I&#039;m finding this blog so late.  It sounds like you&#039;re onto something good.  I&#039;ve long appreciated the transcendence of MMOs.  They are vastly social and can reach a much broader audience in terms of appeal than many contemporary computer or console game types.
I also think you are on the right track with SciFi.  We haven&#039;t seen a huge runaway SciFi hit yet the likes of WoW or EQ.  
As far as &#039;magic&#039; goes, there are a number of mechanics that work well for fantasy mmos and this is one of them.  I would say don&#039;t lose the element, just implement it as some kind of technology.  I think alot of designers get hungup on this and the &#039;shooter&#039; aspect of scifi.  Summonable creatures can be &#039;pocket robots&#039;, healing can be done with &#039;nanobots&#039; and so on.  If you don&#039;t assume you are trying to make &#039;magic&#039; it shouldn&#039;t come off as cheaply veiled &#039;magic&#039;. Just think about what&#039;s available in the future  As far as that being the easy way, I would suggest not making EVERYTHING nanobots (lol).  Other technologies could have some really interesting impacts(monomolecular filament wire??).  I suppose its in how much realism you want to go for and how much you want to base your world on ours (In my mind, don&#039;t be afraid to stray from reality too much because people play these things for escapism).

As for guns, they are useful and must have their place too but they mustn&#039;t be allowed to dominate the entire game.  A ranged character archetype or two is a good thing :)

As for the challenges of environment, you can always go offworld :).  This is something that doesn&#039;t work as cleanly in fantasy but is still done and its a natural for SciFi.   If there&#039;s one thing I&#039;ve learned about MMOs, diversity is a big thing in environment settings when you are trying to draw in alot of players and keep them interested.  Of course if you expand to include multiple &#039;worlds&#039;, then you must also look at your &#039;earth&#039; world.  If its still interesting, then you have to make a decision to take earth into a drastic extreme to keep it interesting as well. Coruscant (was that the name?) from star wars comes to mind.  Instead of the &#039;boring&#039; homeworld its become one massive global metropolis, pretty scary and impressive at the same time.

Anyway, I&#039;m looking forward to seeing what you guys come up with and I&#039;m hoping its the next big thing!  Sorry for the log reply but this is a subject that I put lots of thought into regularly :)</description>
		<content:encoded><![CDATA[<p>Wow, I&#8217;m sorry I&#8217;m finding this blog so late.  It sounds like you&#8217;re onto something good.  I&#8217;ve long appreciated the transcendence of MMOs.  They are vastly social and can reach a much broader audience in terms of appeal than many contemporary computer or console game types.<br />
I also think you are on the right track with SciFi.  We haven&#8217;t seen a huge runaway SciFi hit yet the likes of WoW or EQ.<br />
As far as &#8216;magic&#8217; goes, there are a number of mechanics that work well for fantasy mmos and this is one of them.  I would say don&#8217;t lose the element, just implement it as some kind of technology.  I think alot of designers get hungup on this and the &#8217;shooter&#8217; aspect of scifi.  Summonable creatures can be &#8216;pocket robots&#8217;, healing can be done with &#8216;nanobots&#8217; and so on.  If you don&#8217;t assume you are trying to make &#8216;magic&#8217; it shouldn&#8217;t come off as cheaply veiled &#8216;magic&#8217;. Just think about what&#8217;s available in the future  As far as that being the easy way, I would suggest not making EVERYTHING nanobots (lol).  Other technologies could have some really interesting impacts(monomolecular filament wire??).  I suppose its in how much realism you want to go for and how much you want to base your world on ours (In my mind, don&#8217;t be afraid to stray from reality too much because people play these things for escapism).</p>
<p>As for guns, they are useful and must have their place too but they mustn&#8217;t be allowed to dominate the entire game.  A ranged character archetype or two is a good thing <img src='http://ofcourseillplayit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As for the challenges of environment, you can always go offworld <img src='http://ofcourseillplayit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  This is something that doesn&#8217;t work as cleanly in fantasy but is still done and its a natural for SciFi.   If there&#8217;s one thing I&#8217;ve learned about MMOs, diversity is a big thing in environment settings when you are trying to draw in alot of players and keep them interested.  Of course if you expand to include multiple &#8216;worlds&#8217;, then you must also look at your &#8216;earth&#8217; world.  If its still interesting, then you have to make a decision to take earth into a drastic extreme to keep it interesting as well. Coruscant (was that the name?) from star wars comes to mind.  Instead of the &#8216;boring&#8217; homeworld its become one massive global metropolis, pretty scary and impressive at the same time.</p>
<p>Anyway, I&#8217;m looking forward to seeing what you guys come up with and I&#8217;m hoping its the next big thing!  Sorry for the log reply but this is a subject that I put lots of thought into regularly <img src='http://ofcourseillplayit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Link Sausage &#171; Tish Tosh Tesh</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-613</link>
		<dc:creator>Link Sausage &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Sat, 30 May 2009 18:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-613</guid>
		<description>[...] is an interesting article on MMO design, framed in a discussion about &#8220;contemporary&#8221; MMO design. The comments on melee are especially interesting to me, as I&#8217;ve always had [...]</description>
		<content:encoded><![CDATA[<p>[...] is an interesting article on MMO design, framed in a discussion about &#8220;contemporary&#8221; MMO design. The comments on melee are especially interesting to me, as I&#8217;ve always had [...]</p>
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		<title>By: Things to read over the holiday weekend &#171; Welcome to Spinksville!</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-612</link>
		<dc:creator>Things to read over the holiday weekend &#171; Welcome to Spinksville!</dc:creator>
		<pubDate>Tue, 26 May 2009 15:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-612</guid>
		<description>[...] Course I&#8217;ll Play It is working on a new MMO and looks at why picking a fantasy genre makes things so much easier. He touches on some sacred cows too: melee is more fun, players want magic, [...]</description>
		<content:encoded><![CDATA[<p>[...] Course I&#8217;ll Play It is working on a new MMO and looks at why picking a fantasy genre makes things so much easier. He touches on some sacred cows too: melee is more fun, players want magic, [...]</p>
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		<title>By: CAT: idea for a contemporary MMO &#171; Welcome to Spinksville!</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-610</link>
		<dc:creator>CAT: idea for a contemporary MMO &#171; Welcome to Spinksville!</dc:creator>
		<pubDate>Sun, 24 May 2009 19:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-610</guid>
		<description>[...] idea for a contemporary&#160;MMO  Following from Dusty and Syp, this is one of my ideas for a contemporary MMO setting. Thinking of an interesting [...]</description>
		<content:encoded><![CDATA[<p>[...] idea for a contemporary&nbsp;MMO  Following from Dusty and Syp, this is one of my ideas for a contemporary MMO setting. Thinking of an interesting [...]</p>
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		<title>By: The Wandering Rogue » Modern MMO Concept: The Black Pyramid</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-609</link>
		<dc:creator>The Wandering Rogue » Modern MMO Concept: The Black Pyramid</dc:creator>
		<pubDate>Sat, 23 May 2009 20:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-609</guid>
		<description>[...] idea for a college-based MMO (interesting idea, by the way!) he was inspired to come up with after Dusty from Of Course I&#8217;ll Play It made a post about how much more challenging it is to create a contemporary, modern MMO without [...]</description>
		<content:encoded><![CDATA[<p>[...] idea for a college-based MMO (interesting idea, by the way!) he was inspired to come up with after Dusty from Of Course I&#8217;ll Play It made a post about how much more challenging it is to create a contemporary, modern MMO without [...]</p>
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		<title>By: Contemporary MMO Challenge&#8230; ACCEPTED! &#171; Bio Break</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-608</link>
		<dc:creator>Contemporary MMO Challenge&#8230; ACCEPTED! &#171; Bio Break</dc:creator>
		<pubDate>Sat, 23 May 2009 11:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-608</guid>
		<description>[...] 23, 2009 by Syp    So Dusty oh-so-casually threw down the gauntlet lately &#8212; for us armchair MMO designers to come up with a contemporary MMO that would work, [...]</description>
		<content:encoded><![CDATA[<p>[...] 23, 2009 by Syp    So Dusty oh-so-casually threw down the gauntlet lately &#8212; for us armchair MMO designers to come up with a contemporary MMO that would work, [...]</p>
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		<title>By: Terry</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-607</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Fri, 22 May 2009 22:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-607</guid>
		<description>Insightful stuff about how much the setting directs your character and thus player motivations.  

I&#039;ve always found that the fun in gaming is being able to do something I can&#039;t do in the real world.  Whether that&#039;s play a guitar like Satriani, dunk like Jordan, cast magic spells or fly through the air on a magic carpet, it&#039;s getting satisfaction out of being able to achieve something that I probably or definitely won&#039;t achieve in my life time.</description>
		<content:encoded><![CDATA[<p>Insightful stuff about how much the setting directs your character and thus player motivations.  </p>
<p>I&#8217;ve always found that the fun in gaming is being able to do something I can&#8217;t do in the real world.  Whether that&#8217;s play a guitar like Satriani, dunk like Jordan, cast magic spells or fly through the air on a magic carpet, it&#8217;s getting satisfaction out of being able to achieve something that I probably or definitely won&#8217;t achieve in my life time.</p>
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		<title>By: Dusty</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-606</link>
		<dc:creator>Dusty</dc:creator>
		<pubDate>Fri, 22 May 2009 17:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-606</guid>
		<description>Yes!  This is the Anita Blake Vampire Hunter type of world, where the reality is similar to ours, but such things as vampires and other fantastic elements are common place.  It&#039;s an excellent premise, imho.  I also kind of like the Matrix premise, where the magic comes from the player&#039;s ability to alter reality itself.</description>
		<content:encoded><![CDATA[<p>Yes!  This is the Anita Blake Vampire Hunter type of world, where the reality is similar to ours, but such things as vampires and other fantastic elements are common place.  It&#8217;s an excellent premise, imho.  I also kind of like the Matrix premise, where the magic comes from the player&#8217;s ability to alter reality itself.</p>
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		<title>By: Rob Donoghue</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-605</link>
		<dc:creator>Rob Donoghue</dc:creator>
		<pubDate>Fri, 22 May 2009 17:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-605</guid>
		<description>Also worth noting that one common Urban Fantasy trope to explain why there&#039;s not as much magic in the real world is layered alternate realities. In the next dimension/faerieland/alternate history, things are very different, and heroes are the ones who can move between these layers. Has always struck me as something MMOs could do very well.

-ROb D.</description>
		<content:encoded><![CDATA[<p>Also worth noting that one common Urban Fantasy trope to explain why there&#8217;s not as much magic in the real world is layered alternate realities. In the next dimension/faerieland/alternate history, things are very different, and heroes are the ones who can move between these layers. Has always struck me as something MMOs could do very well.</p>
<p>-ROb D.</p>
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		<title>By: Matt</title>
		<link>http://ofcourseillplayit.com/?p=201&#038;cpage=1#comment-604</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 22 May 2009 16:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://ofcourseillplayit.com/?p=201#comment-604</guid>
		<description>This is a really good article - I &#039;knew&#039; about the melee portion but never actually heard it articulated that way.

For the magic section, I offer this quip, paraphrased: &quot;Any sufficiently advanced technology will be indistinguishable from magic.&quot;

Very, very awesome article.</description>
		<content:encoded><![CDATA[<p>This is a really good article &#8211; I &#8216;knew&#8217; about the melee portion but never actually heard it articulated that way.</p>
<p>For the magic section, I offer this quip, paraphrased: &#8220;Any sufficiently advanced technology will be indistinguishable from magic.&#8221;</p>
<p>Very, very awesome article.</p>
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