Of Course I’ll Play It!
rants and ramblings of a virtual world traveller

So it’s Monday, and last week a veritable shitstorm was kicked up betweeen a games review site and an MMO developer, because of an incredily low review score.   I’m sure most of you have already followed the drama in its entirety, but if you haven’t, well you can see the original review here, Darkfall developer Tasos’ original reply, Eurogamer’s blogged reply to the reply, and then Tasos reply to Eurgamer’s reply.  Heheh.  Yeah.   Hey if nothing else I like to perform a public service.  :)   Now, first, I don’t have a whole lot to say about the original discussion itself, except for this:  I’ve worked in the game industry for the past fifteen years.  Bad reviews get written all the time.  You may think think they’re justified, or you may think they’re shit.  But regardless of what you think, if you have a beef with a review, this is what happens.   The producer of the title picks up the phone and calls the Editor-in-Chief at the review site, and says What the fuck?  And they hash it out over the phone or over drinks at the local bar or whatever.  But professional developers don’t air their dirty laundry out on the their public fucking forums, unless they’re just looking for publicity.   Which apparently is exactly what Aventurine wanted, and what they got.  And then you sure as hell don’t respond in a public blog.  Both sides of this issue have acted more like zombie forum fan boys, and less like professionals, than they should have.  While the drama has certainly been entertaining, the fact of the matter is the vast majority of us should never have heard about any of it

 

 

Okay, that’s all I wanted to say on the issue itself, now on to talk about MMO reviews.  Because the one issue that has been brought up and kicked about as a result of this debacle is how long do you need to play an MMO before you can review it.  Aventurine says that the nine hours Eurogamer claims to have spent in the game aren’t anywhere near enough to review their MMO.  That real review sites have players playing the game and logging in hundreds of hours and that, as far as they’re concerned, is the only way their game could possibly be accurately reviewed.  Leslie Smith at Massively has posted a discussion that takes an incredily long time to get around to saying that the realities of life are that rarely do review sites have more than a few days to review any game, including MMO’s.  

 

But one thing Ms. Smith says that really deserves highlighting, because I think so many people forget it, is that, at the end of the day, a game review is one person’s opinion of a game.  And as the reader, you’re hoping for two things:  You’re hoping that the  reviewer spent enough time to give an informed opinion,  and second, that the reviewer has played enough games of a similar nature that they can provide an informed opinion.  It’s the first issue here though, that is the crux.  How much time is enough to give an informed opinion?

 

Well what it boils down to is pain tolerance.  We all have a threshold for how long we can play a game before we say “This game is a piece of shit.”  For some games, we never say that.  Those rare and wonderful games that are just damn good.  But for some games, we can say that in the first ten minutes.  And this is true for any game – MMO’s are no exception.  Why?  Because a game is only as good as as it’s weakest link (or links).  It may only take one piece, but if that one piece is a game breaker for you, then it doesn’t matter how good the rest of the game is, if you’ve already reached your pain tolerance.  Look I played Tabular Rasa for about 4 nights.  About 2 hours a night, so no more than a total of 8 hours.  And during that time, I learned that the game had a fundamental mechanic of running around in mouse look mode, with a targeting reticule that bounced and jostled all over the screen, but which left you in 3rd person mode.  I tried combat in that game for about 8 hours, and I came to realize taht I just didn’t like the way combat worked in that game.  It’s fundamental mechanic was broken for me.  Now was that a comprehensive review of the game?  Hell no it wasn’t.  But I knew that they could polish the crap out of the game, and it could have been the best, most perfectly balanced (if highly unlikely) end raiding game in the world, but if the fundamental way in which you played the game wasn’t fun, the rest of it didn’t matter.   And had I wrote reviews for a living at the time, I would have said as much.   Now, I played Auto Assault for about a month.  I found plenty to not like in the first five hours.  But the fundamentall game was fun, the experience wasn’t that unpleasant, and I had a really good time driving around and shooting the shit out of things for about a month or so before the complete lack of interesting content, terrible itemization, and complete inability to group in the game eventually  drove me away.  And most people reached their pain tolerance in that game way before I did. 

 

My point is for those two games, I reached my threshold of not having fun at completely different times.  And if you played those games, your pain tolerance was probably completely different than mine.  But I didn’t need to play either of those games any longer in order to decide that, for me, the game was not fun.  And ultimately, getting back to what we said ealier, that’s all a game review is.  One person’s opinion on whether or not the game is fun.

 

There are fun bits to all those games.  And if your pain tolerance is high enough (and I think mine is higher than many I know), and you stick with the game long enough, chances are you will find some fun bits in there.  And I think that is what many people talking about and around this issue are trying to say.  That in order to review an MMO you have to stick with it until you find the fun bits.  Or that you have to play all of it and see if any of the bits are fun before you can talk about any of it.  And all I’m saying is, I disagree.  I don’t have to play all of a game to decide if it’s fun.  It might take me a day, or a week, or a month. 

 

But I’m also perfectly capable of deciding a game is not fun in the first fifteen minutes of playing it, and that absolutely doesn’t make the opinion any less legitimate.

 

Comments are cool!  You should use them!

 

 Author’s note: I have corrected the pronoun referring to Ms. Smith.  My sincerest apologies for wrongly assumer her gender.  Teach me to do a little more investigation too!


 


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8 comments
  1. openedge1 said:

    I so agree. Whether there should be a review after that fifteen minutes or so is an issue. As well, attaching a number score to something like this just does not work.

    MMO’s should have opinions, and that is it.

    I always tell everyone that if you play a game for a long time instead of a short time, you can also have an adverse reaction to the game and give a bad review (right now I rate LOTRO a ZERO for example for over 8+ months of gameplay)

    So, would I be the right person to review LOTRO?

    We will never know just what happened in this problem. I do know that Tasos in my opinion was the bigger whiner, and is at fault for causing a ruckus.
    But, Eurogamer should have stated it was a short preview also..

    No one wins…well, ok Darkfall got some advertising it normally would not have gotten..and isn’t that what Tasos wanted to begin with?

  2. Larington said:

    The main issue I’ve often had with MMORPGs is that the core combat just isn’t very fun on a moment to moment basis. So I’ll inevitably drift away, I was actually interested in trying Auto Assault after it was released based on the initial chatter regarding it by a Planetside outfit I am/was a member of but once I learned from my outfit mates that they were toning down the fun and upping the grind I automatically lost interest. A pity, to be sure.

    I wonder how well an MMORPG that used a Fable-like combat system would do in the marketplace?

  3. Tipa said:

    The Eurogamer review was an opinion piece right up until the reviewer gave it a score. The review was entirely subjective, while the score was supposed to be more or less an objective measure, and was seen that way by Aventurine, Metacritic et al.

    While I am interested in technical or design issues that might interfere with enjoying a game, I also want to hear why people who are passionate about their game feel the way they do. Without showcasing some of the passion of those who enjoy the game, the review was entirely one-sided and should have been presented as an opinion piece or a first impressions, and not as an official review.

    MMOs are particularly problematic because they can be played in so many different ways, and because by their very nature, they are social games.

    The very first Ultima Online reviews I read had magazine editors banding together to explore the land. EverQuest and Final Fantasy XI Online also had a bunch of reviewers working together — so, in a group with people they knew — to review a game. Reading about their different experiences together and solo gave a really complete picture of the game.

    Sending in a person who didn’t feel any affinity for the game was a red flag right there. Eurogamer should have sent in several gamers.

    Eurogamer doesn’t have any other scored MMO reviews on its site that I could find. Not sure why they started with this one.

    I believe MMOs CAN be reviewed and even given a score. But not by a single person, alone.

  4. Petter Mårtensson said:

    Tipa – Eurogamer do score their MMO reviews.

    Even though I see where everyone is coming from with their opinions on how MMOs should, in a perfect world, be reviewed I am sad to say that it doesn’t really work that way when working for a publication. People, ie the readers, WANT a score more often than not.

    I would also prefer MMO reviews to be only opinion pieces with no scores attatched, but the sad truth is that a lot of readers wouldn’t accept that. Remember, all of us are quite MMO-fanatical. We have opinions and (hopefully) insights into the genre that a lot of people would never bother with, since for them it’s more or less just another game.

    Eurogamer did a great thing when they used to publish a review close to launch and another one after about a month with the game. They seemed to have stopped doing that, sadly. Probably because, well…people didn’t really cared about the re-review. The first one was enough for them.

  5. MrAnderson said:

    I have zero expectation on how much time a reviewer ’should’ put into a product. Heck, as far as I am concerned you can play a game for 1 minute and go write a review on it.

    What I do expect is for said reviewer to be forthcoming and honest about how much time they spent with a product. I also expect them to be accurate with their statements. Maybe fact checks statements they make, and post corrections if they later find out they were wrong.

    I would also prefer to have some indication of the reviewers general feelings about a genre, but this is generally discovered over time as you read their reviews.

  6. Ysharros said:

    Comments ARE cool. That’s the only reason I’m here!

    Several people already said what I would: I have no problems with reviews (of games or books or movies or whatever) as long as the position of the reviewer is relatively clear (how long they played, etc etc).

    That being the case, I take reviews as purely someone else’s opinion which may or may not influence my own. Since when did we abandon our own faculty for critical thinking just because someone else tells us to buy (or not buy) something? Psssh.

  7. Tesh said:

    Indeed, Ysh. I’ve never purchased a game on the back of one review or opinion piece. My money and time are worth more than that.

    Tangentially, I’m not a fan of scores for games. There is so little intellectual rigor and objectivity to the process that scores are useless. Plus, there’s no industry standard metric, meaning that the scores are *still* just opinions, and don’t chart well in aggregate. As far as I’m concerned, Metacritic is no more rigorous or useful than prowling the GameFAQs reviews.

  8. /AFK – May 17 « Bio Break said:

    [...] This is one of the better analysis of the Eurogamer v. Darkfall debacle I read in the past couple weeks. [...]

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