Of Course I’ll Play It!
rants and ramblings of a virtual world traveller

So this morning when I *should* have been updating civilian code, I got enamored with the idea of putting together a little video of my new level 32 Dual Pistols character in City of Heroes.  The thing is, I *love* good animations, and this powerset has them in spades.  So here ya go.  Hit the break to see how I frittered away a perfectly good morning..

 


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So this weekend I succumbed to the urge that had been growing over the last few weeks to give Champion’s Online another try.  And while most of the things that caused me to go “meh” the first time I played it are still there, this time around I’m actually having quite a bit of fun.  Read on after the break if you’re interested in my reasoning as to why I think this is, and why I think it’s a good idea in general to give just about every MMO two shots.

 


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So, we’re going to drill down a bit here kids, but occasionally I’m reminded that specific elements from specific games deserve special attention. These are things that I think are brilliant in function, but have failed to be properly recognized.  This particuluar topic came about as a result of another conversation with the illustrious Mr. Anderson, whom has just returned to Lord of the Rings Online.  We were talking about LOTRO’s excellent quest log (which blow’s WoW’s away on several levels), but were lamenting the fact they still fail to do some of the things we love about groups and missions in City of Heroes.  So without further ado, here are some of the things other MMO developers should absolutely be stealing for their group mechanics.

 


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