So last week I talked about DDO from a billing model standpoint, and how impressed I am with it, and went on and on about how it’s the best thing since sliced bread. Well this week I’m going to talk a bit about the game itself. And for the most part I’m going to treat it like a new game, even though it’s been out for quite awhile now. This is because when Turbine went back and redesigned the game to better support an F2P model, they also took the time to address a lot of the original problems with the game – streamlining quests, shortening long instances into shorter ones, and adding a great deal more solo support. So what’s the story with DDO…
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Tags: DDO,
Dungons & Dragons Online
I never can tell about these things – whether it’s just that because I’m playing it, I have an increased awareness of news about the game, or whether I just happen to jump in at about the same time as the rest of the world seems to take notice, but it seems there’s been an awful lot of buzz lately about Dungeons & Dragons Online, and their “giving the game away” model. The air quotes are there because that’s just exactly not what Turbine is doing, even though the press sure likes to talk about it that way. But the business model they are employing is, I firmly believe, the future of MMO’s.
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Tags: Dungons & Dragons Online,
Free Realms,
Free to Play,
Microtransactions,
mmo