Of Course I’ll Play It!
rants and ramblings of a virtual world traveller

So by now, most everyone knows that Ensemble Studios was at one time working on an MMO.  The concept art was leaked out all over the net last year, and eventually we confirmed not only the MMO but all of our internal projects when we let the last guy from Gamasutra tour our offices.  While I wasn’t one of the original four that started the prototype, I was one of the earliest programmers brought on to help ramp the project up.  And for two years, from early 2005 to late 2007, I worked on that MMO, which was codenamed Titan.  Interesting tidbit — the project was originally codenamed Orion.  But news that we were working on an MMO called Orion was leaked to the internet.  To help dissuay the leak, we changed the project’s codename from Orion to Titan.  Though the project never saw the light of day, during the years we worked on it, we did an extraordinary amount of work.  And out of those efforts everyone involved took away some important lessons.  I plan to do a few of these types of posts, and share some of the things I learned while myself and a team of people worked to figure out how to build the perfect WoW killer. 

 


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