Of Course I’ll Play It!
rants and ramblings of a virtual world traveller

So as some of you know (and if you don’t, then why don’t you!) I’ve embarked upon the journey of creating a company, which in turn is creating a world.  And hopefully, you can see in the first five seconds of looking at Windstorm Studios’ site, that the world we’re creating is not going to be in your typical high fantasy setting.  And we’re in good company.  Right now there are more MMO’s coming out in a non-typical fantasy setting than ever before.   With games like Jumpgate Evolution, Champions Online, The Agency, and overly wordy Star Wars: The Old Republic looming on the horizon, players will soon have more selections than ever when deciding on the type of world they want to visit.  But why has it taken this long?  And why do we still see games being released every year set in that traditional fantasy setting?  Well, it’s mostly because fantasy gives you so much for free, from a design standpoint, and doesn’t present nearly as much of a challenge as designing your game in a contemporary or futuristic setting does.


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